Paper Title
A Framework for Gamified E-Learning Systems Acceptance in Saudi Arabian Universities : Gamified E-Learning Systems
Abstract
E-learning is an essential approach, and one which complements the traditional teaching approach. The use of
e-learning has increased due to the rapid development of Information and Communication Technology (ICT). This growth
has encouraged many institutions to adopt e-learning and use it to train, teach, and deliver learning to students. However, the
success of e-learning is tied to learners’ willingness to accept the system through which learning is delivered. Many
education institutions and e-learning development parties tend to find ways to increase students’ willingness to accept
e-learning, one of which is gamification. This paper provides an in-depth review about the importance of gamification and
how it can be beneficial when involved in education, along with a literature review of e-learning and e-learning systems.
Keywords- E-Learning, E-Learning systems, Gamified E-Learning systems, Gamification.