Paper Title
Flipping the Classroom with Game
Abstract
The rapid development and popularity of information technology have allowed for more possibilities for teaching
and learning (T&L). For instance, e-learning and flipped classroom restructures the traditional way of T&L by using the class
time for learning activities with more interactive and engaging elements. The experiment presented in this paper was a
successful example of incorporating educational game in the flipped classroom setting. Students first learnt the class material
on their own by watching video clips and notes, and during the class they were engaged in an online, interactive simulation
game. The game not only helped them to understand more deeply the material, but also provided them with an opportunity to
apply the knowledge and gain first-hand experience. Students’ feedback was very positive, in terms of their views on both the
educational and motivational values of the game. We hope that the experiment can shed light on the further development of
educational games and flipped classroom strategy.
Index Terms— E-Learning, Flipped Classroom, Educational Game