Paper Title
Incorporating an Interactive 360 Degree Video Game Into a University-Level Biomanufacturing Lab Curriculum

Abstract
An interactive 360 degree video game about the steam-in-place (SIP) module of an intermediate-scale bioreactor (30 L) in an university-level biomanufacturing lab was developed using Adobe Illustrator, Maya, and Unity with Playmaker. Instructional design of a blended course is underway to incorporate the video game into existing curriculum. This design is intend to increase the effectiveness, flexibility, and availability of the lab practice for the students, and thus improve the entire learning experience. Index Terms - STEM education, interactive video game, bioreactor, higher education