Paper Title
Reimagining of New Media Artist’s Artwork through Technology

Abstract
“The future is now” - Nam Jun Paik The reimagining of new media artists not only contributes to the aesthetic values of a society, but have also connected an ethereal relation between artists and technologies, have a different outlook on the world, and have a connection in the disconnected dots. They see geometrical patterns in the chaos and complexity through technology. Origin of new media art has known its heritage from conceptual art, which came into prominence in the 1970s, the concept or idea is prominent on the basic of essence involved in work take priority over norms of traditional aesthetics, and the limitation of material concerns. Indian contemporary art has changed after the advancement of technology because new media artists are not bound to use papers, canvas, walls, or any other art surfaces. Reimagining artists also are not making mythological paintings and sculptures. Now artists are free to do anything, any medium, material, and space whatever they want. The advancement of technology is reshaping technology art in contemporary India and all around the world. So artists are increasingly turning to new technologies to create better art, innovations to be persuasive, and powerful tools for a reimagining of new media artist’s artwork using technology. With every passing year, the relationship between art and technology is braided stronger. New ways and tools to mix different media, materials, or to enhance the process of artwork and creation are emerging trends. “In my experience, technology, science, and art - all three of them - could not exist and would not continue to emerge without intuition, experimentation, and creativity,” says Christina Della Giustina, an artist based in Amsterdam. The focus will be on new media artist’s ability to develop artworks through technology for innovation and social change within contemporary art practice and visual arts. The purpose of this qualitative technique is to describe the technology art for a reimagining of new media artists at museums, galleries, and art fairs. Both primary and secondary data collections used to analyze, find and the conclusion of the study. Primary data obtain questionnaires have given artists through emails to respondents, and the secondary data gathered through journals, articles, the internet, and other public materials. Keywords - Contemporary Art, New Media Art, Technology Art, Art and Technology, Interactive Art, Installation Art