Integrating An Action Role-Playing Game Into An Ancient Chinese Prose
The purpose of this research is to build a role-playing game system based on ancient Chinese prose to help
students increase their learning of ancient Chinese prose through the exploration of the game tasks. Apart from other roleplaying
games, we put more emphasis on the enhancement of learning interests and integration of different game elements
into our system, inclusive of an avatar system, whack-a-mole game, scrabble game, simulation game and so on. In the
portion of content design of our game, we designed game elements based on the feedback from the expert interviews on
different versions of Chinese textbooks. The system design was conducted in two stages: (1) system planning, and (2) system
construction. In the first stage, we collected questionnaire data from30 junior high school students to investigate their
perception of learning ancient prose. In addition, we regarded preferences toward games from students as our design
principles. In the stage of system construction, we invited the same students to test our game prototype in order to improve
our game system. Moreover, we investigated the interests towards ancient prose from them through evaluation to improve
the mechanism of our game. Given that statistic results, we can conclude that an average value of students’
satisfaction questionnaire on the game system based on ancient Chinese prose is 5.48 out of 7. It shows that this
game system brings a positive influence to students. To sum up, this research aims to enhance learning motivation and
knowledge gains of ancient Chinese prose in the situation of self-directed learning through our implanted system.
Keywords- Information and Learning Technology, Game-Based Learning, Language Learning, Motivation, Engagement.