Paper Title :A Study of Business Students’ Motivation to Learn in Gamifiedmooc Courses
Author :Terence Chun-Ho Cheung, Ron Chi-Wai Kwok, Winnie Tsz-Yan Ting
Article Citation :Terence Chun-Ho Cheung ,Ron Chi-Wai Kwok ,Winnie Tsz-Yan Ting ,
(2018 ) " A Study of Business Students’ Motivation to Learn in Gamifiedmooc Courses " ,
International Journal of Management and Applied Science (IJMAS) ,
pp. 57-62,
Volume-4,Issue-5
Abstract : There is an increasing number of studies in the new trends in Education, for example, Massive Open Online
Courses (MOOCs) and the use of gamification in e-learning. This study seeks to investigate how gamified MOOC courses
stimulate business students’ learning motivation. A research frame work is developed consisting of five factors, which were
grouped into two categories, namely learning process (individual engagement, cooperation and competition) and learning
outcome (enjoyment and achievement). Findings show that enjoyment (learning outcome) plays a significant role and adding
more “cooperation” elements during the learning process in the gamified online learning platform can help increasing
students’ learning motivation. Gamification can be applied as a teaching strategy in all educational institutions so that
educators can turn their classes into gamified MOOC courses for stimulating students’ interests and motivation to learn.
Index Terms – Gamification, MOOCs, Motivation to learn.
Type : Research paper
Published : Volume-4,Issue-5
DOIONLINE NO - IJMAS-IRAJ-DOIONLINE-12387
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Copyright: © Institute of Research and Journals
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Published on 2018-07-31 |
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